Associate Technical Director Pipelines & Performances

Job description

Focus offers fresh and unique experiences to players around the world. Our editorial policy stands out thanks to innovative concepts, inventive gameplay and original worlds that transcend the boundaries of video games.

With over 20 years’ experience and success, we put our passion and creativity at the service of gaming by creating unforgettable stories.

For everyone's entertainment!

To support its strong growth, Focus Entertainment is looking for an Associate Technical Director Pipelines and Performances Architect. to design and set-up the services to be used by internal studios and external partners.

Your missions : a true Swiss army knife and pillar of Focus Entertainment company’s ambitious technical development plan, your responsibilities are:

  1. Production performance monitoring : in close collaboration with the Technical Director, internal and external studios, you will analyze the technical and operational performance of ongoing developments

  2. Monitoring production pipelines : You will be a source of proposals to improve the efficiency of the production pipelines of internal and external studios

  3. SDK and new platforms implémentation : Store SDK implementation, evaluation and participation in porting production on different platforms

  4. CI/CD setup and implementation : technical support for internal studios, definition needs with IT departments. Monitoring and implementation of automation within ongoing productions


Job requirements

Education and experience :

  • Master of Science Software Engineering

  • 7+ years of experience as Technical Director, Rendering Engineer with experience on Playstation 5 and/or XBox series X/S.

  • Unreal 5 / Unity Experiencehttps://app.recruitee.com/#/mailbox

  • Experience in setting up a production pipeline

  • D3D12 or Vulkan Experience.

  • Performance testing Experience

  • Video Game Engine Architecture Experience

Skills needed for the job:

  • Ability to get in and add functionality into existing source code

  • Understanding of memory management, multi-threaded programming and runtime optimizations

  • Mastering C++, GLSL, HLSL

  • Project Management : Wiki, Jira, Git

  • Tools knowledges, 3DS Max, Maya; Motionbuilder

  • CI/CD Tools experience

  • Professional English

  • Knowledge of character animation is a plus

  • Knowledge of light computing technology is a plus

  • Machine Learning experience is a plus

What people say about you :

  • Resilient and curious

  • An avid learning and always up to build propositions

  • A great communicator, who is able to explain, listen and understand

  • Listening to teams, able to manage a project independently

  • A code AA video game enthusiast, with an appetite for rendering technologies.

What we offer :

  • Join a group in constant growth, in a young and dynamic environment; immersion in a creative and challenging sector

  • Type of contract: CDI (permanent contract)

  • Start : As soon as possible

  • Workplace : Paris 19e, Métro ligne 7 (Corentin Cariou) / RER E (Rosa Parks) / Tramway T3b (Porte de la Villette)

  • Work from home possible depending on experience

  • 50% of the cost of the Carte pass restaurant and the transport ticket will be covered

  • 80% of the cost of the health care plan is covered ( with a remaining cost of 16,11 euros)